✨ god's little wildcard ✨ (
oldbookshop) wrote2023-08-05 01:51 pm
longestnight app / basic powers info
APPLICATION
Player Name/Handle: Dani
Plurk Handle:
comatoseroses
Preferred pronouns (optional): any
Player Status: Current Player
Other characters: Steve Harrington
Invited by: n/a
Character Name: Aziraphale
Fandom: Good Omens (Prime Miniseries)
Character Journal:
oldbookshop
Canon, AU, CRAU, Canon OC, or OC? CRAU
CRAU History: Coming in CRAU from
wildestlands
Canon point: Season 1, Episode 6, right after urging Crowley to "come up with something" re: the imminent arrival of Actual Satan.
Age: Aziraphale is one of those showoffs who's technically older than the concept of time. He's been in a physical form on Earth for over 6,000 years, though. Physically, he appears as a human man in his late 40s/early 50s.
PB: As portrayed by Michael Sheen!
Character Center: Love
Belief: Brought in by children believing/identifying with him
POWER SELECTION
MYTH POWERS
I'd like to give him the Myth powers, yeah. They line up fairly well with what he was used to in canon so he'd be very pleased to have an approximation back.
GAME POWERS
ABILITIES
Between being around for so long and his ever-growing collection of books, Aziraphale is knowledgeable and extremely well-read. He can bring a lot of historical and literary knowledge into the fold, or at least as relates to his specific world/reality. He's intelligent overall (he was able to work out the identity and location of the Antichrist using the tools available to him), with a very long history of sort of... crafty rules-lawyering his way through life. In most circumstances, he has a sincere and well-meaning air that can potentially put people at ease or lead to his being underestimated, which can always be handy.
He was made with some semblance of soldiering baked in and given a holy sword when he was assigned his guard duty. Logic would dictate that Aziraphale is theoretically proficient in sword-based combat. I would add that he's probably a bit out of practice after a few thousand years not really doing anything with that.
Aziraphale can also technically perform traditional sleight-of-hand magic tricks. I say technically because he's very bad at it, but extremely enthusiastic. So if nothing else, he's got that on lock if someone ever needs to kick off a distraction.
ADDITIONAL INFO
Just to be official on the record about it, I promise I'm planning to keep all those powers appropriately nerfed LMAO.
I also might play it fast and loose with what Aziraphale specifically remembers from Wilderlands, depending on what other players want remembered/what might make things smoother playing him long-term.
Player Name/Handle: Dani
Plurk Handle:
Preferred pronouns (optional): any
Player Status: Current Player
Other characters: Steve Harrington
Invited by: n/a
Character Name: Aziraphale
Fandom: Good Omens (Prime Miniseries)
Character Journal:
Canon, AU, CRAU, Canon OC, or OC? CRAU
CRAU History: Coming in CRAU from
Canon point: Season 1, Episode 6, right after urging Crowley to "come up with something" re: the imminent arrival of Actual Satan.
Age: Aziraphale is one of those showoffs who's technically older than the concept of time. He's been in a physical form on Earth for over 6,000 years, though. Physically, he appears as a human man in his late 40s/early 50s.
PB: As portrayed by Michael Sheen!
Character Center: Love
Belief: Brought in by children believing/identifying with him
POWER SELECTION
MYTH POWERS
I'd like to give him the Myth powers, yeah. They line up fairly well with what he was used to in canon so he'd be very pleased to have an approximation back.
GAME POWERS
general holiness (blessing/purification, sensing demonic/holy presences) sensing love create light limited healing angel wings (ability to manifest them, stow them away again, limited flight) i also think it would be Neat to work him up to an ability to break out a whole Angelic True Form and get a lil eldritch with it sometime so i'm putting that on this list
ABILITIES
Between being around for so long and his ever-growing collection of books, Aziraphale is knowledgeable and extremely well-read. He can bring a lot of historical and literary knowledge into the fold, or at least as relates to his specific world/reality. He's intelligent overall (he was able to work out the identity and location of the Antichrist using the tools available to him), with a very long history of sort of... crafty rules-lawyering his way through life. In most circumstances, he has a sincere and well-meaning air that can potentially put people at ease or lead to his being underestimated, which can always be handy.
He was made with some semblance of soldiering baked in and given a holy sword when he was assigned his guard duty. Logic would dictate that Aziraphale is theoretically proficient in sword-based combat. I would add that he's probably a bit out of practice after a few thousand years not really doing anything with that.
Aziraphale can also technically perform traditional sleight-of-hand magic tricks. I say technically because he's very bad at it, but extremely enthusiastic. So if nothing else, he's got that on lock if someone ever needs to kick off a distraction.
ADDITIONAL INFO
Just to be official on the record about it, I promise I'm planning to keep all those powers appropriately nerfed LMAO.
I also might play it fast and loose with what Aziraphale specifically remembers from Wilderlands, depending on what other players want remembered/what might make things smoother playing him long-term.
